![]() In Far Cry 2, 80 percent of my time is spent getting from point A to B, blowing up multiple outposts with well placed grenades and explosive chain reactions, getting into close calls and having my buddy rescue me when I'm in a jam, shooting a guy in the head a millisecond before he runs me over with his car, running for my life trying to find cover behind a rock to patch myself up, sneaking around slicing guys with my machete- you get the idea. The story missions is where most of the fun was in Far Cry 3. ![]() In Far Cry 3 I'd just teleport to a nearby liberated outpost, drive 2 minutes and start the mission. So what if everyone in the world magically knows I'm the enemy? We've experienced this sort of thing for as long as videogames have been around. I equate immersion with how well the game keeps my attention no matter what it does. I don't equate immersion with realism in the least. In that way, the game feels much more immersive than Far Cry 3. ![]() The more enemies the better, so it feels like a real struggle to get from point A to B, and there are a lot more opportunities for fun things to happen. ![]() I actually like how practically everyone tries to kill you in Far Cry 2, and I couldn't care less if it makes any "real" sense. ![]()
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